[Bug 4915] New: Invalid GL call error 502 in Civ4 - causes display issues

Wine Bugs wine-bugs at winehq.org
Wed Mar 22 18:37:44 CST 2006


           Summary: Invalid GL call error 502 in Civ4 - causes display
           Product: Wine
           Version: CVS
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jave27 at gmail.com

When actually playing the game part of Civilization 4, quite a few 502 errors
appear in the output:

trace:d3d_draw:drawStridedFast (0x66d47350) : glElements(4, 15360, 0, 2, (null) ...)
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 502 from glDrawElements @
drawprim.c / 1244

The screen artifacts cause the game to be entirely unplayable (the world is
black, and you can only occassionally see the units and cities).  Will attach a
trace and screenshots.

Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.

More information about the wine-bugs mailing list