[Bug 4927] New: Implement glut using wgl and not the native glut
library.
Wine Bugs
wine-bugs at winehq.org
Sat Mar 25 17:10:15 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=4927
Summary: Implement glut using wgl and not the native glut
library.
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs at winehq.org
ReportedBy: tom at dbservice.com
The Nvidia SDK demos use glut to create the window but later on they use wgl
functions, such as wglGetCurrentDC(), which will return NULL because the DC
hasn't been created using wgl and thus wgl doesn't know anything about a current DC.
The only solution here is to use wgl to implement glut. And the easiest way
would be to take an existing win32 glut implementation. I wasn't able to figure
out under which license win32 glut has been released, and I've heard unless it's
LGPL it can't be copied over to the wine source tree. And I've also heard that
someone is working on a glx -> wgl transition.
What is the way to go? I don't think it will be fun to reinvent the wheel and
re-implement glut.
(this is filed under wine-x11driver because there is no wine-opengl component
listed)
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