[Bug 4927] New: Implement glut using wgl and not the native glut library.

Wine Bugs wine-bugs at winehq.org
Sat Mar 25 17:10:15 CST 2006


           Summary: Implement glut using wgl and not the native glut
           Product: Wine
           Version: unspecified
          Platform: All
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-x11driver
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: tom at dbservice.com

The Nvidia SDK demos use glut to create the window but later on they use wgl
functions, such as wglGetCurrentDC(), which will return NULL because the DC
hasn't been created using wgl and thus wgl doesn't know anything about a current DC.
The only solution here is to use wgl to implement glut. And the easiest way
would be to take an existing win32 glut implementation. I wasn't able to figure
out under which license win32 glut has been released, and I've heard unless it's
LGPL it can't be copied over to the wine source tree. And I've also heard that
someone is working on a glx -> wgl transition.
What is the way to go? I don't think it will be fun to reinvent the wheel and
re-implement glut.

(this is filed under wine-x11driver because there is no wine-opengl component

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