[Bug 5090] Second Life - transparency problems

Wine Bugs wine-bugs at winehq.org
Mon May 1 13:46:20 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5090





------- Additional Comments From spidie99 at gmail.com  2006-01-05 13:46 -------
The above fix is an LD_PRELOAD that worked around a problem with alpha
transparency in Second Life 1.8 for Linux. It was later fixed in SL 1.9 for
Linux. It had something to do with SL not getting an alpha channel when it should.

The thing is, when running SL 1.9 for Windows in Wine, a problem which looks
very much the same occurs. Somewhere SL is requesting a surface, and in Windows
it gets an alpha channel but in Wine it doesn't. At least that's what I belives
since the problem is so similar to the problem fixed by the Linux LD_PRELOAD. So
it seems that somehow Windows and Wine behaviour differs.

I've tried to fiddle a bit with various parts of the Wine D3D implementation,
making it request alpha channels by default or even always, but no luck.

A description of the problem: When you put some types of pants or shirts on your
avatar, they'll extend all over your legs+feet or arms+hands, instead of ending
where they should. Especially with single-colour clothes, more seldom with
textured clothes. It seems it's when SL takes the sleve length information and
turns it into a texture for the avatar, that's when the problem occurs.



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