[Bug 4915] Invalid GL call error 502 in Civ4 - causes display issues

Wine Bugs wine-bugs at winehq.org
Wed May 17 06:05:16 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=4915





------- Additional Comments From hverbeet at gmail.com  2006-17-05 06:05 -------
4294967295 is -1, so yes, the shader failed to compile. We do print a FIXME if
the shader fails to compile, but usually that happens long before
drawStridedFast is called, so it's not obvious the two are connected. We should
probably detect -1 shaders, print something, and perhaps just skip enabling the
relevant vertex/fragment program.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.



More information about the wine-bugs mailing list