[Bug 5310] GDI32.SwapBuffers should call OPENGL32.wglSwapBuffers, not vice versa

Wine Bugs wine-bugs at winehq.org
Tue Nov 14 16:09:29 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=5310





------- Additional Comments From frank.richter at gmail.com  2006-14-11 16:09 -------
Interestingly, native OpenGL32 imports GdiSwapBuffers. Maybe what's happening is
that GDI32.SwapBuffers calls OpenGL32.wglSwapBuffers, which in turn against
calls GDI32.GdiSwapBuffers? </wild guess> If that'd be adapted to Wine, you'd
get the best of the worlds: SwapBuffers etc. being implemented in GDI32
(architecturally cleaner or some such I presume), but Opengl32 hooks would still
work...

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