[Bug 4619] Warcraft III infinite timeout when trying to connect a badly hosted game on battle.net

Wine Bugs wine-bugs at winehq.org
Thu Nov 16 00:56:17 CST 2006


------- Additional Comments From damjan.jov at gmail.com  2006-16-11 00:56 -------
Yes, there is 3 scenarios where polling is useful: to know connect() is
finished, to know a connection arrived and you can accept(), and to know there
is data arrived in the input buffer for recv() or space become available in the
output buffer for send().

wine only tests the first case, and my patch only fixes the third. Haven't
really tested the second case, but from the number of tests that fail, a lot of
work is needed to make select() work properly.

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