[Bug 2398] OpenGL is only used on top level windows so child windows get overdrawn

Wine Bugs wine-bugs at winehq.org
Sun Oct 8 05:16:28 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=2398





------- Additional Comments From tim at electronghost.co.uk  2006-08-10 05:16 -------
Tried that fix on the Neverwinter Nights toolset. It does look like the OpenGL 
is being drawn in the correct position, but the rest of the window is entirely 
overdrawn with black, so it remains unusable :-(

There is a selection grid which is drawn over the top of the OpenGL 3d part, 
and this is drawn offset by the same amount that the OpenGL was offset in 
order to put it in the right place.

However, if the rest of the main window were not overdrawn, it looks like it 
would be usable in fullscreen mode.

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