[Bug 6351] Battlefield 2 graphics problems
wine-bugs at winehq.org
Fri Oct 20 02:32:39 CDT 2006
------- Additional Comments From hverbeet at gmail.com 2006-20-10 02:32 -------
Yes. The problem here is that in D3D the depth buffer can be shared between an
offscreen and onscreen surface, and in wine we currently can't. That causes the
sky to be drawn over the terrain, giving the invisible terrain. I've got some
patches that fix this issue in my local tree, but at the moment they break a lot
of other things, and the performance is unacceptably slow.
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