[Bug 6505] WoW Random Crashes

Alexander Trauzzi atrauzzi at gmail.com
Tue Oct 31 13:40:01 CST 2006


I've posted numerous console output, WoW crash and debugger logs...

How can you say this?!

I've already read over what to do and I've even prepared my own detailed
templates for each machine I test on.  What a rotten way to treat someone
who is trying to help.

It crashes when I'm in a large area.  My first guess would be that it might
be an issue with the game drawing in scenery from the horizon.  The crashes
never seem to happen indoors or while in Warsong Gulch (a rather small
pseudo-zone dedicated to one-time player vs. player battles).

On 10/31/06, Wine Bugs <wine-bugs at winehq.org> wrote:
>
> http://bugs.winehq.org/show_bug.cgi?id=6505
>
>
>
>
>
> ------- Additional Comments From the3dfxdude at gmail.com  2006-31-10 12:41
> -------
> Not abandoned, but kind of useless.
>
> You really ought to determine whether this is caused by the wined3d
> backend. To
> me it looks like so. If that is the case, we know where to look. It could
> also
> be a sound bug or a thread priority bug. But this is what it appears like.
> Not
> enough information is given.
>
> The idea of "random crashes" is really difficult to approach. Like
> describing
> two bugs in one report, reporting more than one crash at a time is the
> same
> thing. We can't really properly address both. Just focus on one and try to
> reproduce it, then dig out the information we need, and then we can clean
> up the
> description of the bug. This bug could be for example: "WoW crash after
> character selection screen" with component of wined3d, but I can't make
> that
> change because I don't know.
>
> You might want to look here for more debugging techniques. (The first
> three
> sections)
> http://www.winehq.com/site/docs/winedev-guide/index
>
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-- 
_________________________________________________

    Alexander Trauzzi
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