[Bug 7970] New: D3DERR_INVALIDCALL when building is deshrouded in
C&C 3, probably vertex shaders
Wine Bugs
wine-bugs at winehq.org
Fri Apr 6 08:07:22 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=7970
Summary: D3DERR_INVALIDCALL when building is deshrouded in C&C 3,
probably vertex shaders
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: bas.westerbaan at gmail.com
On two points in the campaign of Command and Conquer 3 [
http://appdb.winehq.org/appview.php?iVersionId=7440 ] when a certain piece of
the map is deshrouded[1] the game crashes with a D3DERR_INVALIDCALL.
Other's have confirmed this error. [ see the winhq page comments ]
The game was played on the lowest possible graphics detail.
--
[1] Nod campaign first mission after capturing the command centre a new piece of
the map is deshrouded.
GDI campaign's croatia mission when deshrouding the bottom left base a civilian
building seems to cause the crash.
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