[Bug 7970] New: D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders

Wine Bugs wine-bugs at winehq.org
Fri Apr 6 08:07:22 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7970

           Summary: D3DERR_INVALIDCALL when building is deshrouded in C&C 3,
                    probably vertex shaders
           Product: Wine
           Version: CVS
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: bas.westerbaan at gmail.com


On two points in the campaign of Command and Conquer 3 [
http://appdb.winehq.org/appview.php?iVersionId=7440 ] when a certain piece of
the map is deshrouded[1] the game crashes with a D3DERR_INVALIDCALL.

Other's have confirmed this error. [ see the winhq page comments ]

The game was played on the lowest possible graphics detail.

--
[1] Nod campaign first mission after capturing the command centre a new piece of
the map is deshrouded.
GDI campaign's croatia mission when deshrouding the bottom left base a civilian
building seems to cause the crash.

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