[Bug 7970] D3DERR_INVALIDCALL when building is deshrouded in C&C 3,
probably vertex shaders
wine-bugs at winehq.org
Sat Apr 7 22:57:48 CDT 2007
------- Additional Comments From hverbeet at gmail.com 2007-07-04 22:57 -------
That wouldn't check if the RECT is within the surface's dimensions, but should
do for testing if it's empty, yeah.
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