[Bug 6217] Alien Shooter runs slow

Wine Bugs wine-bugs at winehq.org
Sun Apr 8 21:41:31 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=6217


flexo at holycrap.org changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
     Ever Confirmed|                            |1




------- Additional Comments From flexo at holycrap.org  2007-08-04 21:41 -------
Confirmed. Profiling showed glReadPixels() in read_from_framebuffer() to be the
worst bottleneck.

RTL_DISABLE fixes the performance issues. Unfortunately both the player and the
monsters disappear then.

With all other render target locking modes nothing but the player is rendered at
all (and I get 7 instead of 120 FPS. Not sure how much I'd get on Windows though.)

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