[Bug 6217] Alien Shooter runs slow
Wine Bugs
wine-bugs at winehq.org
Sun Apr 8 21:41:31 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=6217
flexo at holycrap.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From flexo at holycrap.org 2007-08-04 21:41 -------
Confirmed. Profiling showed glReadPixels() in read_from_framebuffer() to be the
worst bottleneck.
RTL_DISABLE fixes the performance issues. Unfortunately both the player and the
monsters disappear then.
With all other render target locking modes nothing but the player is rendered at
all (and I get 7 instead of 120 FPS. Not sure how much I'd get on Windows though.)
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