[Bug 2398] OpenGL is only used on top level windows so child windows get overdrawn

Wine Bugs wine-bugs at winehq.org
Fri Apr 20 09:54:30 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=2398





------- Additional Comments From jakj at j-a-k-j.com  2007-20-04 09:54 -------
So what is the status of wined3d->wgl so this stuff will start helping Zork
Nemesis? I can get the game to run if I turn the sound hardware acceleration to
complete emulation, but the display is messed up. When I'm in a location, it
displays an image; when I rotate the view, or move, it flickers the correct
images but once it stops moving, the first image is over everything. Plus the
menu at the top flickers and half-displays but any further display is again
covered up by the first image. I tried .31 and .35 on Debian etch. Wine itself
seems to be fine and runs other stuff normally.

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