[Bug 8236] New: Dungeon Siege 2 has some animation issues

Wine Bugs wine-bugs at winehq.org
Mon Apr 30 12:50:29 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8236

           Summary: Dungeon Siege 2 has some animation issues
           Product: Wine
           Version: CVS
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P3
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: floppie at quadra-tec.net


There are a couple different effects of this bug.

First, there is the part where, if you kill an enemy, it doesn't fall over and
die like it normally should; instead, it will remain standing or even in some
cases, walking or attacking (the attack animation - it doesn't actually do a
damaging attack).

Second, there is an issue with ranged attacks; melee attacks do not appear to be
effected by this.  Ranged attacks animate much, much faster than they should (in
the case of some spells, there's no animation at all, where there should be a
particle effect).  As a result of this, the NPCs are able to attack considerably
faster than they should - at the same damage.  This makes some enemies with
ranged attacks obscenely powerful.  In the case of the spells that don't animate
at all, getting within range of them pretty much means you're just going to be
watching your health bar steadily drop.  Note that this should only effect
single-player - with multiplayer, the attack speeds should be governed by the
host, not the local animations.

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