[Bug 8236] New: Dungeon Siege 2 has some animation issues
Wine Bugs
wine-bugs at winehq.org
Mon Apr 30 12:50:29 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=8236
Summary: Dungeon Siege 2 has some animation issues
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: floppie at quadra-tec.net
There are a couple different effects of this bug.
First, there is the part where, if you kill an enemy, it doesn't fall over and
die like it normally should; instead, it will remain standing or even in some
cases, walking or attacking (the attack animation - it doesn't actually do a
damaging attack).
Second, there is an issue with ranged attacks; melee attacks do not appear to be
effected by this. Ranged attacks animate much, much faster than they should (in
the case of some spells, there's no animation at all, where there should be a
particle effect). As a result of this, the NPCs are able to attack considerably
faster than they should - at the same damage. This makes some enemies with
ranged attacks obscenely powerful. In the case of the spells that don't animate
at all, getting within range of them pretty much means you're just going to be
watching your health bar steadily drop. Note that this should only effect
single-player - with multiplayer, the attack speeds should be governed by the
host, not the local animations.
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