[Bug 9091] worms armageddon minimizes itself in virtual desktop mode
Wine Bugs
wine-bugs at winehq.org
Sun Aug 5 15:35:44 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9091
lukas.middendorf at freenet.de changed:
What |Removed |Added
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CC| |lukas.middendorf at freenet.de
------- Additional Comments From lukas.middendorf at freenet.de 2007-05-08 15:35 -------
I can play WA in virtual desktop mode here (Wine 0.9.42 on Fedora 7). Worms
Armageddon (3.6.28.0) does not minimize itself when using the main menu in
virtual desktop mode.
But if I change focus from the virtual desktop to another window and back
again, Worms seems to minimize (there is a Worms icon in the lower left of the
virtual desktop) and I get the following lines on the console (only the second
one when using hacked ddraw.dll):
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:win:LockWindowUpdate ((nil)), partial stub!
By double clicking onto the icon in the lower left I can restore WA but instead
of a black screen I now have a gray one where I can see the shapes of some of
the controlls of the menus (everything is normal with hacked ddraw.dll).
Terminal shows the following lines (same as when the menu comes up for the
first time):
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16db20)->(0x10028,00000011)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16db20)->(0x10028,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
Sometimes I also see this line (didn't get it with hacked ddraw.dll):
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ surface.c / 195
If I repeat this, WA sometimes crashes (WA creates an errorlog.txt with lots of
Information), sometimes it does not, did not find out what actions make it
crash (with hacked ddraw.dll I have not seen a crash here).
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