[Bug 9332] multithreaded d3d app.s crash with ati driver
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 18 19:44:42 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9332
Jan Zerebecki <jan.wine at zerebecki.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
Summary|Lego start wars crashes |multithreaded d3d app.s
| |crash with ati driver
--- Comment #9 from Jan Zerebecki <jan.wine at zerebecki.de> 2007-08-18 19:44:42 ---
I think this has nothing to do with the FakeGLContext stuff. The game uses
multi-threaded d3d and thus it uses in each thread a different GL context, but
that driver has a problem with that. According to Stefan Dösinger one can hack
findThreadContextForSwapChain to ignore the thread id which the ati driver
forgives, despite that it is against the spec.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list