[Bug 9332] multithreaded d3d app.s crash with ati driver

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 18 19:44:42 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9332


Jan Zerebecki <jan.wine at zerebecki.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
     Ever Confirmed|0                           |1
            Summary|Lego start wars crashes     |multithreaded d3d app.s
                   |                            |crash with ati driver




--- Comment #9 from Jan Zerebecki <jan.wine at zerebecki.de>  2007-08-18 19:44:42 ---
I think this has nothing to do with the FakeGLContext stuff. The game uses
multi-threaded d3d and thus it uses in each thread a different GL context, but
that driver has a problem with that. According to Stefan Dösinger one can hack
findThreadContextForSwapChain to ignore the thread id which the ati driver
forgives, despite that it is against the spec.


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