[Bug 8868] Oblivion crashes outdoors when moving across load boundry
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 25 11:01:35 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=8868
Mike Halcrow <winehq.org at halcrow.us> changed:
What |Removed |Added
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CC| |winehq.org at halcrow.us
--- Comment #5 from Mike Halcrow <winehq.org at halcrow.us> 2007-08-25 11:01:34 ---
(In reply to comment #4)
> I'm hitting this when using pbuffer with GIT, pulled down 7/22:
>
> fixme:d3d:FindContext The PBuffr context is only supported for one thread for now!
> err:seh:setup_exception stack overflow 0 bytes in thread 0019 eip 7ca3f13b esp
> 7c2d8000 stack 0x7c2d8000-0x7c3e7000
>
> To confirm Jim's report, if I switch to fbo, it [doesn't] crash.
I just tried the GIT code again (most recent commit Fri Aug 24 16:34:33,
Release 0.9.44). It did not bomb out, but it did hang on the boundary change in
an exterior scene (had to kill the process).
Release 0.9.38 was the last release to work correctly with pbuffer.
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