[Bug 9461] New: Model textures corruption in GTA San Andreas
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 25 21:00:57 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9461
Summary: Model textures corruption in GTA San Andreas
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: jr98 at gmx.net
I explained this in Bug 5723 before, but that Bug was mainly another problem
that is now fixed. Summary:
Sometimes, the texture of a random model is not drawn properly when you have
both pixel- and vertexshaders enabled. It seems to affect one model at a time,
mostly. When there are more persons with the same model, it affects them, too,
textures of other models are ok. It happens in cutscenes as well as in normal
game. If you disable one or both shaders, all textures are rendered correctly.
Still present in 0.9.44, with both ARB and GLSL.
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