[Bug 9451] Mouse movements causes crash

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 26 12:26:17 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9451





--- Comment #9 from Robert Hurst <r_hurst at microwavesoft.com>  2007-08-26 12:26:16 ---
1.  Tried the cd instructions, no change
2.  yum erase wine-* (0.9.43)
3.  Regressed to wine 0.9.39:
[root at SuperP4XEON wine-0.9.39]# rpm -ivh wine-*
Preparing...                ########################################### [100%]
   1:wine-core              ########################################### [ 10%]
   2:wine-capi              ########################################### [ 20%]
   3:wine-cms               ########################################### [ 30%]
   4:wine-esd               ########################################### [ 40%]
   5:wine-jack              ########################################### [ 50%]
   6:wine-ldap              ########################################### [ 60%]
   7:wine-nas               ########################################### [ 70%]
   8:wine-tools             ########################################### [ 80%]
   9:wine-twain             ########################################### [ 90%]
  10:wine                   ########################################### [100%]

[rhurst at SuperP4XEON ~]# cd .wine/drive_c/Program\ Files/Microsoft\
Games/Dungeon\ Siege
[rhurst at SuperP4XEON Dungeon Siege]# env WINEPREFIX="/home/rhurst/.wine" wine
"DungeonSiege.Exe" nointro=true vsync=false asynccursor=false
ALSA lib conf.c:3949:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:909:(snd_ctl_open_noupdate) Invalid CTL default:0
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x173e88) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x170d50)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x170d50)->(0x10026,00000c13)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel DirectDraw is not fully thread
safe yet
fixme:d3d:IWineD3DDeviceImpl_SetMultithreaded No thread safety in wined3d yet
fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x170d50): Stub!
fixme:font:WineEngCreateFontInstance Untranslated charset 255
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x170d50)->(0x10026,00000008)
fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x170d50): Stub!
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x170d50)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock

RAN PERFECTLY AGAIN!!  Attached running screenshots.
The "No thread safety in wined3d yet" seems to just 'work'... I know there has
been development work in that area, could it be that it is breaking here on the
newer versions?

I have also tried the latest 0.9.44, and it continues to crash after the game
loads AND ONLY AFTER moving the mouse for a second or two.


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