[Bug 9472] New: OpenZelda Player Window Menu Rendering issues.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 26 14:06:15 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9472

           Summary: OpenZelda Player Window Menu Rendering issues.
           Product: Wine
           Version: 0.9.44.
          Platform: Other
               URL: http://openzelda.thegaminguniverse.com/
        OS/Version: other
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: wine-directx
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: kphillisjr at gmail.com


Created an attachment (id=7814)
 --> (http://bugs.winehq.org/attachment.cgi?id=7814)
Open Zelda Player Menu Rendering Issue.

This might be wrong on the information, but here's a small trace i did...

err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f9f8,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1352b0) : stub,
simulating 64MB for now, returning 64MB left
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x1665c28, dmusic =
0x1003ca44, dsound = 0x15fe480, hwnd = (nil))
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_Stop (0x1665c28, (nil), (nil), 0, 0):
stub
fixme:dmime:IDirectMusicPerformance8Impl_CloseDown (0x1665c28): stub


from that i don't know what else is going on with that, but i also do know that
i have an example of how the player window is supposed to be rendered... which
is below.

http://openzelda.thegaminguniverse.com/images/screenshot2.PNG


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