[Bug 7698] Counter-Strike:Source crashes after a while
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Aug 30 04:28:21 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #101 from Stefan Dösinger <stefandoesinger at gmx.at> 2007-08-30 04:28:20 ---
Yes, this is a font bug.
The source engine uses fonts to render the names and weapon symbols. It creates
a d3d surface for them and uses GetGlyphOutline to read the font symbol into
that surface.
Unfortunately the surface has a fixed size, and if GetGlyphOutline returns a
bigger glyph than hl2 expects, it causes an overflow on the stack and the
return address or a class instance pointer that is safed on the stack gets
overwritten, and the game crashes a few instructions later.
This is essentially a hl2 bug, because it should honor the size returned by
ggo, rather than finding it's own or hardcoding it. Beyond that, I am not sure
if Wine or freetype is to be blamed for rendering the font differently, but if
it is freetype, then we have a problem. Freetype doesn't aim for bug-for-bug
compatiblity with windows as far as I know.
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