[Bug 7965] Guild Wars locks up with "too many concurrently active lights" error

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 1 04:35:08 CST 2007


--- Comment #33 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-12-01 04:35:07 ---
No, it is not in 0.9.50. Such debug patches are usually never applied, although
in this case it might be useful

But never mind, I wrote a test for this situation, and it turned out that we're
returning the wrong return value. I have a patch which should fix this bug,
I'll attach it here.

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