[Bug 10610] Gothic II: D3D7 crash after playing several minutes

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 3 10:14:31 CST 2007


--- Comment #10 from Gustaw Smolarczyk <wielkiegie at gmail.com>  2007-12-03 10:14:31 ---
You should comment those line like that:

/*if(myDevice->createParms.BehaviorFlags & WINED3DCREATE_MULTITHREADED)*/ {
   ActivateContext(myDevice, myDevice->lastActiveRenderTarget,

And after recompiling this dll Gothic (II) should work properly. I don't know
that it is correct solution for all games, but I haven't found any problem.

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