[Bug 10610] Gothic II: D3D7 crash after playing several minutes

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 4 11:28:26 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10610





--- Comment #13 from Gustaw Smolarczyk <wielkiegie at gmail.com>  2007-12-04 11:28:26 ---
You shouldn't delete block, but change it to something like:

ActivateContext(myDevice, myDevice->lastActiveRenderTarget,
CTXUSAGE_RESOURCELOAD);

So you should delete only `if' expression and brackets around `ActiveContext'
function call. If the whole block is deleted then the crash still occurs, even
if application has set MULTTHREADED flag.


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