[Bug 10610] Gothic II: D3D7 crash after playing several minutes
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Dec 4 11:28:26 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=10610
--- Comment #13 from Gustaw Smolarczyk <wielkiegie at gmail.com> 2007-12-04 11:28:26 ---
You shouldn't delete block, but change it to something like:
ActivateContext(myDevice, myDevice->lastActiveRenderTarget,
CTXUSAGE_RESOURCELOAD);
So you should delete only `if' expression and brackets around `ActiveContext'
function call. If the whole block is deleted then the crash still occurs, even
if application has set MULTTHREADED flag.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list