[Bug 9659] Guild Wars: Rendering of 3D models broken

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 6 10:58:28 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=9659


Joseph Davis <narcberry at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |narcberry at gmail.com




--- Comment #32 from Joseph Davis <narcberry at gmail.com>  2007-12-06 10:58:27 ---
I am having this problem still using an ATI card. Using directx8, thanks for
that information, I can get models but text still disappears.

I hope I'm not being the peanut gallery here, but I looked through the
changelog in 0.9.45 where the problem started and found this:

wine-0.9.45 wine/ChangeLog:

614 2007-08-31  Stefan Dösinger <stefandoesinger at gmx.at>
615 
616         * dlls/d3d9/tests/visual.c, dlls/wined3d/arb_program_shader.c,
617           dlls/wined3d/glsl_shader.c, dlls/wined3d/pixelshader.c,
618           dlls/wined3d/wined3d_private.h:
619         wined3d: Fix texdepth instruction.
620 
621         * dlls/d3d9/tests/visual.c, dlls/wined3d/state.c,
622           dlls/wined3d/vertexshader.c:
623         wined3d: Fix the z range.


Looks like the place to start, I'm hoping to have some time by this weekend to
run a diff. I hope I'm being helpful.


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