[Bug 4513] Crash when loading a game in AVP2 demo
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Dec 8 13:44:19 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=4513
--- Comment #13 from alexd14 at hushmail.com 2007-12-08 13:44:19 ---
I appears it crashes within a glDrawBuffer(GL_BACK) call in
IWineD3DSurfaceImpl_BltOverride (Colorfill path). That this seemingly innocent
call leads to a crash, in glTexImage2D+0x266() in libgl.so.1 if winedbg doesn't
lie, makes no sense. But if glFlush is added in the very beginning of
IWineD3DSurfaceImpl_Blt, then it crashes right there, with a similar backtrace
( crash at 0x7e4efed6 glTexImage2D+0x446() in libgl.so.1, command jmp
*0x2a8(%eax), eax = 0). So it might be that something is badly screwed already
when entering the Blt routine. Wish I knew what :-/. Maybe some sort of
multithreading issue.
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