[Bug 10435] Portal 1.0: Portals don't always appear correctly ( clipping plane / frustum not being respected?)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 8 17:00:09 CST 2007


--- Comment #5 from Chris Lord <chrislord.net at gmail.com>  2007-12-08 17:00:09 ---
I don't think it has to do with those messages, that's probably a different
bug/missing feature - the problem here seems to be that the clipping frustrum
is incorrect when rendering the portal contents - the z clipping happens behind
the point it should... I'd look myself if I had any knowledge of Direct3D or
the Wine code-base at all... And more time... :)

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