[Bug 9659] Guild Wars: Rendering of 3D models broken

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 9 17:41:23 CST 2007


--- Comment #36 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-12-09 17:41:23 ---
The last report is a different bug, fixed in git already. It was caused by
incorrect rounding of floats to ints in GLSL shaders. We applied the shader
model 2.0 / 3.0 round to nearest, while 1.x shaders that guild wars uses
perform a floor(), even though the docs say otherwise.

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