[Bug 9717] Gothic 3 - shadow on the upper half of the screen

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 14 12:08:10 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=9717





--- Comment #27 from Norbert Lataille <nonal at freesurf.fr>  2007-12-14 12:08:09 ---
> This workaround is great and soleved the main issue particularly 
> in Gothic3 and Crysis.

This is interesting news... these 2 graphic corruption may have the same
underlying bug.

> The speed is acceptable @ high details. On low it is also good. 
>But the problem isn't fixed completely. I'll attach a screen shot later.

Yes, I was expecting it. This is clearly not a fix for the cause, just
a hack to help making the game playable while the bug is being
investigated.

On the perf front, I found 1/2 things in the oprofile report
I would like to test in order to improve rendering performance.
But it does not seem this game is providing a native FPS counter,
it will be hard to test.

It seems that most of my slowdowns are due to hard drive loading phases.
I am wondering why this game needs to load that many entities while
I am just spinning on myself. Worth a look...

> In Gothic3 there are more issues to get this running. There seems to 
>be a memory issue (when Gothic3 takes about 1.4GB of memory in high 
> details - after playing time < 5 min):
> err:d3d:CreateIndexBufferVBO Failed to initialize the
> index buffer with error GL_OUT_OF_MEMORY (0x505)

May be easy to look at (is this related to a memory leak ? I noticed that Heap
management routines are called A LOT !!!)
On my side I always end up with an exception.


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