[Bug 2398] OpenGL is only used on top level windows so child windows get overdrawn
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Dec 14 13:01:57 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=2398
--- Comment #212 from Chris Boyle <chris at boyle.name> 2007-12-14 13:01:55 ---
Created an attachment (id=9625)
--> (http://bugs.winehq.org/attachment.cgi?id=9625)
Log of a run of Valve SDK -> Hammer, drawing things wrongly
(re Comment #209 From Roderick Colenbrander)
Screenshots attached, and here's the log. There's a *lot* of fixme:d3d in it;
I'm guessing that means it *is* using d3d rather than GL, meaning I should
actually move all this to a new bug? The AppDB talks about a GL renderer back
in Hammer v3.3, but this may have changed...
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