[Bug 10631] 3DMark01 - Test4 Nature is extremely slow

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 15 05:45:36 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10631


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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Attachment #9463 is|0                           |1
           obsolete|                            |




--- Comment #11 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-12-15 05:45:35 ---
Created an attachment (id=9632)
 --> (http://bugs.winehq.org/attachment.cgi?id=9632)
Another attempt

Can those of you who still have broken games give this patch a try? It takes
unused and tesselated streams out of consideration.

The problem I saw in Enverex's Battlefield 2 log was that the previous
patch(which is in 0.9.51 already) correctly prevented undeclared attributes
from causing recompilation, but the vertex declaration had two POSITION0
attributes. One was the real one, it needs swizzling, and the other one was the
array termination marker, which has POSITION0, stream 255(invalid) and
D3DDECLTYPE_UNUSED(which the code considered as no swizzling).


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