[Bug 10866] In-game text slows down SimCopter
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Dec 25 13:05:31 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=10866
Michael <baby.lueshi at gmail.com> changed:
What |Removed |Added
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CC| |baby.lueshi at gmail.com
--- Comment #1 from Michael <baby.lueshi at gmail.com> 2007-12-25 13:05:30 ---
After some testing, it seems all the text messages that lag the game are drawn
through GDI. I guessed was the problem, since I had DirectDrawRendering set to
opengl. However, setting it back to GDI didn't seem to solve the problem. I'm
now guessing this bug is just a problem of rendering standard GDI controls over
DirectDraw. Would making the DrawText* methods detect whether to use standard
GDI methods or DirectDraw methods to draw the text cause too much
incompatibilities, and is it even possible?
Also thought I should add this: I remember encountering this bug as far back as
0.9.34, so it's not any regression that I know of.
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