[Bug 10951] Flashlight is darker then it should be in Half-Life 2: Episode 2

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 29 18:27:18 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10951


Vitaliy Margolen <vitaliy at kievinfo.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |INVALID




--- Comment #4 from Vitaliy Margolen <vitaliy at kievinfo.com>  2007-12-29 18:27:17 ---
(In reply to comment #3)
> Wine graphic card: GF8600GS
> Windows graphic card: GF7900GO
You will have to use the same hardware and same settings before submitting bugs
that something looks different.

> DxLevel on Wine is 9.0, on Windows it should be also 9.0, bu I'll be able to
> check it tomorrow.
On that hardware it should be 95.

> I know that test on different graphic card sucks, but I'm really unable to make
> a test on the same machine. Besides, flashlight effect in Windows looks very
> much the same in Half-Life 2 and Half-Life 2: Episode One on Windows and under
> Wine (DxLevel 9.0), and I really doubt Valve developers would change this so
> much without an 'in game' explanation.
> 
Wrong, they really did change the way lights work, especially flash light.

Marking invalid. You will have to run the game on the same exact hardware with
same exact dxlevel and post images to show things are different. BTW you will
have to set offscreen rendering to FBO, otherwise Wine won't be able to provide
required features for dxlevel 90. However, according to Wine's d3d hackers,
dxlevel 90 is unusable and years from working properly.


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