[Bug 10969] New: dinput regression in wine 0.9.50-0.9.52

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 30 10:02:38 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10969

           Summary: dinput regression in wine 0.9.50-0.9.52
           Product: Wine
           Version: 0.9.50.
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: wine-directx-dinput
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: krzysztof.krakowiak at gmail.com


-- copy pasted comment from related bug
My Logitech Cordless Rumblepad was working perfectly including force
feedback(with evdev driver) (wine 0.9.48,0.9.49) in Need For Speed Hot Pursuit
2 until wine 0.9.50 was relased. In 0.9.50 i have very strange deadzones(and
random resetting of axes like old function 'autofire :P'), with both input
handlers(/dev/input/js0 and /dev/input/event2). I was chmoding devices to make
sure, they are not used. I made regression test for "git bisect start
dlls/dinput" setting 0.9.49 as good, and 0.9.50 as bad.

"$ git bisect good
Bisecting: 0 revisions left to test after this
[1ed3a815edc0edca2c077a1a2795414fca187cf7] dinput: Fix dead zone handling"

Now all works perfectly.
---
Problem exist still in 0.9.52. Main problem is limited deadzone of left and
upper halfs of axes [steering right and breaking/riding backward works
perfectly]. Its hard to drive using joypad with limited deadzones, but much
more harder with non-symetrical deadzones. And theres also problem using
multiple axes in one time(often mowing one axes cause resetting(setting to 0)
other axe).

I think its related to:
http://bugs.winehq.org/show_bug.cgi?id=9720

And resolution of this bug was probably one big regression.


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