[Bug 8236] Dungeon Siege 2 has some animation issues

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 31 07:26:28 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=8236


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




--- Comment #2 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-12-31 07:26:25 ---
I don't think that this is a d3d bug. Apparently the game already sends
incorrect draw calls to d3d, and the problem occurs in the game logic(the
incorrect attack speed and attacking dead enemies suggest that).

Direct3D and DirectDraw don't do animations. They only think in "draw a
triangle here" or "clear this part of the screen" actions. Animations have to
be maintained by the applications or other libraries(e.g. quartz).

That doesn't necessarily mean that the bug is not in d3d. A bad return value
from a d3d call, or capability flags that confuse the game might break the game
logic. I think this is unlikely though. The best way to tell is to compile the
d3d libs for Windows and run the game on Windows with Wine's D3D libs. If the
bug occurs in that setup, it is a d3d bug. If it doesn't, it is a bug in some
other part of Wine.


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