[Bug 3003] Random crash during gameplay in Alien vs Predator Gold

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 31 15:16:06 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=3003


Alexander Dorofeyev <alexd4 at inbox.lv> changed:

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                 CC|                            |alexd4 at inbox.lv




--- Comment #9 from Alexander Dorofeyev <alexd4 at inbox.lv>  2007-12-31 15:16:05 ---
Well I was able to reproduce a random crash in 0.9.51 and 0.9.52, it was due to
memory and palette handle leaks (eventually running out of resources) and
usually happened in 5-20 min of play, regardless of any actions (even when
simply standing there without movement). I believe I fixed it, and the fixes
are now in git

http://source.winehq.org/git/wine.git?a=commit;h=83fe4e77f5bfda822688906c0cf0484b7b042ea2
http://source.winehq.org/git/wine.git?a=commit;h=9dbdacbd824189fafe6d88075761c5309a3f551b

With these fixes, there are no constant leaks every frame anymore. I tried
leaving it running for the night and it did fine.

Although, from what I'm seeing, it may still be leaking some memory when
loading the level and then exiting to the menu (i.e. some level resources like
maybe textures or something else are not being properly freed). The latter
problem could even be a bug in AVP1, it needs more research (I plan to work on
that a bit later). 

So, either this bug should be closed or renamed to something more generic like
AVP1 memory leaks, I'm not sure which is better.

p.s. the original reporter's problem may or may not have been the same one I've
seen (and fixed) - from the information available I'm unable to say, although
except this bug I've seen no other stability issues in AVP1 as of 0.9.52 + my
patches (links above).


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