[Bug 7108] Heroes of Might and Magic 3 map editor hangs

Wine Bugs wine-bugs at winehq.org
Fri Feb 9 15:23:52 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7108





------- Additional Comments From doom3d at atw.hu  2007-09-02 15:23 -------
/re: I had sound when playing the game./ Now I played a few hours with winecfg.
It seems, that the mapeditor doesn't hang up, but it reacts slowly.
I have changed emulation from win2000 to win98, switched off pixel shaders,
installed audio drivers for Win98 under wine, changed some other settings where
there was a hint that it might help. I changed some other things there and back,
to see possible changes.
Now, if I hit ctrl+p on an object rich map, it takes only 54 seconds at 100% CPU
load to draw passability marks. If i click on other map area or move scrolls, it
takes another 54 sec. What am I doing wrong?
I also tried to install chipset drivers under wine, but it failed saying, that
"a registry value is not ok, please reboot." When I start winecfg, i receive
some messages in terminal window, "install libjack.so", and an opengl error.
Thank You for help in advance. I go back to RTFM mode now.

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