[Bug 3747] Motorhead fails to start with message: DirectInput CreateDevice joystick failed

Wine Bugs wine-bugs at winehq.org
Sat Feb 10 04:25:59 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=3747





------- Additional Comments From tomek.fizyk at op.pl  2007-10-02 04:25 -------
You were right Vitaliy. I've changed the IDirectInputAImpl_Initialize()
function in the dinput_main.c to return DI_NOTATTACHED when it's beeing called
for the third time (I assumed this would be the call when the app is
configuring the joystick - it was correct assumption;) and the game finally ran
(yey:D).

But... Unfortunately it encounters another problems, which will require another
bug reports, I think... In-game sound is only available when in winecfg I set
the audio hardware acceleration to "emulation" - in any other case the game
can't find the sound device (OSS - no sound except for the CDA and introduction
video, ALSA - the game freezes when playing first in-menu sound or first
in-game sound in Demo version).
Another problem is that the game crashes when starting up the gameplay in hw
accelerated mode - only the software renderer works (and it's quite fast on my
system even in 1280x1024;). What is weird to me is that the hw graphics device
the game detects is called "Direct Draw HAL" instead of "Direct3D HAL" or
something like that.

Kaj-Michael, can you change the dlls/dinput/dinput_main.c file, recompile wine
and check if the game behaves the same?

The changes I've made to the dinput_main.c (I've added lines that are commented
as "added this") are (from line 365):

int icounter = 0;  //added this
static HRESULT WINAPI IDirectInputAImpl_GetDeviceStatus(LPDIRECTINPUT7A iface,
							REFGUID rguid) {
  IDirectInputImpl *This = (IDirectInputImpl *)iface;

  FIXME("(%p)->(%s): stub\n",This,debugstr_guid(rguid));

icounter++; //added this
if(icounter > 2) //added this
  return DI_NOTATTACHED; //added this
  return DI_OK;
}


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