[Bug 7411] New: GLSL shaders work badly with fglrx
Wine Bugs
wine-bugs at winehq.org
Tue Feb 13 05:38:51 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=7411
Summary: GLSL shaders work badly with fglrx
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: ns03ja at brocku.ca
When using GLSL, fr-038 (from bug 6577) shows almost nothing but black (the
notable exceptions being the word "Theta" at the beginning and some fullscreen
fades from white to black). Of particular note from the output is the
following:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
#536870913: "WARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
#2147483649: " Link successful. The GLSL vertex shader will run in hardware.
The GLSL fragment shader will run in hardware."
and
fixme:d3d:renderstate_stencil_twosided >>>>>>>>>>>>>>>>> 0x500 from
glStencilFuncSeparateATI(...) @ state.c / 560
All of which are repeated many many times (although the first two with
different shader numbers). It should also be noted that glxinfo does show that
GL_ARB_draw_buffers is present:
$ glxinfo | grep draw_buff
GL_ARB_draw_buffers, GL_ATI_draw_buffers, GL_ATI_element_array,
fr-038 works reasonably well (less the remaining issue from bug 6577) when
using ARB.
3DMark 2003 and 2001 exhibit similar issues, in that they will crash at the
end of a test that used shaders. In the case of 2001, the high quality car
chase test is an example of a test that uses shaders. In the case of 2003, the
first test is an example of a test that uses shaders. Debug output for 3DMark
2001 and 2003 to follow.
All of this was observed with a Radeon X1400 using the 8.33.6 drivers.
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