[Bug 6351] Battlefield 2 graphics problems

Wine Bugs wine-bugs at winehq.org
Thu Feb 15 16:53:15 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=6351





------- Additional Comments From hverbeet at gmail.com  2007-15-02 16:53 -------
No, that's not a texture. Currently wine uses the backbuffer for offscreen
rendering by default, and the "texture" you see in the sky is stuff left over
from that. As mentioned in comment #10, in d3d you can share the depth buffer
between onscreen and offscreen rendering modes, which is required for the
terrain to be visible. When using the backbuffer for offscreen rendering the
depth buffer is in fact shared, but not in the right way, that's why the stuff
in the sky is upside down and the ground becomes visible when they touch
eachother. When using FBOs for offscreen rendering, we *can* share the depth
buffer in the right way, which is why it works there. Note that BF2 is currently
affected by a regression that prevents it from starting though (bug 7443]).


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