[Bug 6997] NFS Most Wanted: Execution of glDrawArrays
(drawStridedFast) takes 1 second +
wine-bugs at winehq.org
Thu Jan 4 07:03:39 CST 2007
------- Additional Comments From hverbeet at gmail.com 2007-04-01 07:03 -------
Well, the depth buffer is shared between onscreen and offscreen in D3D, so it's
probably the device's implicit depth buffer that's bound to the FBO. If depth
testing is disabled we might be able to skip the copy, although we would have to
take care to copy it anyway if that state is later enabled again.
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