[Bug 8958] Keyboard does not work on some AGS games

Wine Bugs wine-bugs at winehq.org
Sat Jul 14 15:01:24 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8958


jkohen at users.sourceforge.net changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|WORKSFORME                  |




------- Additional Comments From jkohen at users.sourceforge.net  2007-14-07 15:01 -------
Would you care to comment why you closed this bug without giving any additional
information?

I'm reopening it. Since you didn't deny seeing the 100% CPU usage, we have to 
assume that Wine has a bug or is abusing the scheduler in a way that works in
some systems, but not in others. Since this works in low-end Windows computers,
I don't think you want to argue that this behavior is incorrect. My computer is
definitely not low-end and the game itself runs perfectly. The Linux version of
the AGS interpreter doesn't suffer this probles; unfortunately it cannot be used
to run games that rely on external DLLs or video codecs.

If I can supply for information to track the high CPU usage, let me know and
I'll be glad to help. I'm afraid that AGS source code is not available, but I
might be able to generate a simpler "game" that just contains the basic
load/save screen and not much else, if that would help.

By the way, your kernel is clearly not from pristine kernel.org sources and you
didn't specify what distribution it comes from or what patches it includes. Not
that it matters, unless Wine's policy is to rely on scheduler modifications that
upstream kernel doesn't want to merge.

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