[Bug 8960] lack of GLX causes wine to crash

Wine Bugs wine-bugs at winehq.org
Sun Jul 15 00:50:29 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8960


vitaliy at kievinfo.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |INVALID




------- Additional Comments From vitaliy at kievinfo.com  2007-15-07 00:50 -------
I'm explaining again:
Wine _requires_ openGL (aka GLX) for all DDraw (that asks for 3d) and D3D. If it
worked before for you, that means Wine was was using gdi rendering for your game
(which is horribly slow with DGA). You can try and force Wine into using gdi,
only if game doesn't ask for 3D: set DirectDrawRenderer to "gdi" (
http://wiki.winehq.org/UsefulRegistryKeys ).

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