[Bug 8960] lack of GLX causes wine to crash

Wine Bugs wine-bugs at winehq.org
Mon Jul 16 05:39:13 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8960





------- Additional Comments From stefandoesinger at gmx.at  2007-16-07 05:39 -------
Yes, the GDI renderer uses WineD3D because all the code is in 
wined3d.dll. "GDI" is properly an improper name, "software" may be better. The 
code in question is in surface_gdi.c, and it is the software blitter.

The software blitting code is in wined3d instead of ddraw for 2 reasons:

1) It keeps all the rendering code in wined3d

2) The software codepath can be used as a fallback for unsupported operations 
in d3d8 and d3d9, for example stretchrect from texture to texture without 
fbos.


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