[Bug 9029] Weird Worlds shows no mouse cursor in most parts of the game

Wine Bugs wine-bugs at winehq.org
Sat Jul 21 13:18:43 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9029





------- Additional Comments From ville.aakko at gmail.com  2007-21-07 13:18 -------

> > Also, msvcrt and dinput apply both to the demo and complete game
> What do you mean by this? Are you saying you using native dlls?

For msvcrt, yes, I'm using a (as in one, singular) native dll. See bug #4437. 
As for dinput.dll, I did some more testing to make sure and it seems quite weird
(with an absolutely clean wine config and fake windows). 

For wine 0.9.41 and current git, I can set dinput=builtin without problems
(though then I get the invisible cursor). For a wine before the commit I have
pointed, I need to set dinput to native (it doesn't run if set to builtin), BUT
also make sure I have no dinput.dll anywhere in my fake windows and the game
directory. I'm not sure what is happening here, but it seems as if I need to
make the game think there is no dinput.dll at all.

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