[Bug 3615] wined3d doesn't work with multithreading d3d
Wine Bugs
wine-bugs at winehq.org
Thu Jul 26 10:48:20 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=3615
stefandoesinger at gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From stefandoesinger at gmx.at 2007-26-07 10:48 -------
Maury, old games use multithreading to draw a mouse pointer from a different
thread. This was common in ddraw/d3d7 times. D3D8/9 has a dedicated mouse
pointer API, thus games stopped doing so.
Also the bink video libraries use multithreaded d3d. This affects games like
Psychonauts and Oblivion.
Nevertheless, this bug should be fixed now, multithreading works basically. It
is still pretty buggy, but I'll resolve this bug as fixed. Please file new
bugs for games still not working, or drivers that dislike multithreading.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
More information about the wine-bugs
mailing list