[Bug 8363] EVE Online crashes while connecting/switching to ingame gfx mode

Wine Bugs wine-bugs at winehq.org
Mon Jun 4 12:56:18 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8363





------- Additional Comments From stefandoesinger at gmx.at  2007-04-06 12:56 -------
I debugged this, and quickly noticed that adding a 
glDisableClientState(GL_TEXTURE_COORD_ARRAY); in the else path inside the 
texture loading for loop works around the crash. But this is not a correct 
fix.

Further checking shows that the the texture coord array is disabled for all 
stages at the beginning of loadTexCoords(as it is supposed to be). However, 
later on it is enabled in the already mentioned else path(where no texture 
coords exist). The only way this could happen is that the D3DTSS_TEXCOORDINDEX 
state interferes, but I don't understand yet how that can happen.


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