[Bug 8799] New: after fullscreen graphics,
multi monitor setup stays in clone mode
Wine Bugs
wine-bugs at winehq.org
Tue Jun 26 05:11:16 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=8799
Summary: after fullscreen graphics, multi monitor setup stays in
clone mode
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: marc.appelsmeier at student.uni-magdeburg.de
I have two monitors (same resolution) connected to my ATI X1950 Pro,
running fglrx. When starting Unreal Tournament in fullscreen mode the
monitor layout switched to a clone mode instead the previous separate layout.
The problem is: after exiting the game the clone mode stays..
That could be a problem with fglrx or with wine, I'm not completely sure.
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