[Bug 8799] New: after fullscreen graphics, multi monitor setup stays in clone mode

Wine Bugs wine-bugs at winehq.org
Tue Jun 26 05:11:16 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8799

           Summary: after fullscreen graphics, multi monitor setup stays in
                    clone mode
           Product: Wine
           Version: unspecified
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P3
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: marc.appelsmeier at student.uni-magdeburg.de


I have two monitors (same resolution) connected to my ATI X1950 Pro,
running fglrx. When starting Unreal Tournament in fullscreen mode the
monitor layout switched to a clone mode instead the previous separate layout.
The problem is: after exiting the game the clone mode stays..

That could be a problem with fglrx or with wine, I'm not completely sure.

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