[Bug 7644] New: Objects apear bright in Half life 2 except when
being acted upon (being moved (by user or by ai),
having a flash light aimed at the object)
wine-bugs at winehq.org
Mon Mar 5 15:04:55 CST 2007
Summary: Objects apear bright in Half life 2 except when being
acted upon (being moved (by user or by ai), having a
flash light aimed at the object)
AssignedTo: wine-bugs at winehq.org
ReportedBy: jordanstudios2934 at gmail.com
All the objects that can be interacted with in Half life 2 appear very bright
(washed out) unless I am currently pushing or holding them or if an AI is
holding or pushing the item or when I shine a flashlight on them.
Also, some rocks and building parts have the problem too, but not all of them.
I have tried the following combos in attempting to fix the bug.
Pixel shader: Hardware mode - bug exists
Pixel shader: Emulator - bug exists - game slower
Pixel shader with "UseGLSL"="enabled": bug exists
Pixel shader with "UseGLSL"="enabled" and Pbuffer: bug still exists.
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