[Bug 4790] wotr: FPE during SSE division
Wine Bugs
wine-bugs at winehq.org
Wed Mar 7 16:22:36 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=4790
------- Additional Comments From rmh at aybabtu.com 2007-07-03 16:22 -------
Created an attachment (id=5268)
--> (http://bugs.winehq.org/attachment.cgi?id=5268&action=view)
FPE in Windows XP
I've run the game through a debugger under Windows XP, and it catches the same
FPE (screenshot attached). After that, the process terminates. The only
explanation I can think of is that this program includes an anti-tracing
mechanism and aborts when a debugger is found. In this case, it could either
be that:
- The FPE is just a red herring.
- The FPE is purposely caused by the program as a "weird" manner of telling
us not to mess with it.
Please can someone with a clue about this confirm or deny my supposition ? And
if it is to be confirmed, any idea on what can wine do to work around this mess
?
Thanks
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